void playsp();
void boyo();
char bycol_sub0(short cal_x, short cal_y);
void bob(short i, short cal_x, short cal_y, short block_back);
void bob_s(short i, short cal_x, short cal_y, short block_back);
void bob_j();
void bob0(short i, short cal_x, short cal_y, short block_back);
void bob1(short i, short cal_x, short cal_y, short block_back);
void bob_s0(short i, short cal_x, short cal_y, short block_back);
void bob2(short i, short cal_x, short cal_y, short block_back);
void bob3(short i, short cal_x, short cal_y, short block_back);
void bob4(short i, short cal_x, short cal_y, short block_back);
void bob5(short i, short cal_x, short cal_y, short block_back);
void bob6(short i, short cal_x, short cal_y, short block_back);
